Recommendations
Draft board
Tap any recorded pick to correct or delete it. Deleting renumbers everything after it.
My roster
Positional shape
Watch list
League of Hard Knox notes
Non-PPR, so lean RB early. No points per catch means volume rushers outscore target hogs; the RB cliff is the first one that matters. From slot 6 an elite RB or a top-3 WR should be there at pick 6, and picks 15 and 26 are where the RB2 decision lives.
Wait on QB. One starting QB across 10 teams, 4-point passing TDs. Ten startable QBs always exist — rounds 8 to 12. Rushing QBs get full 6-point TDs and 0.1 per yard, so bump them a tier.
TE is elite-or-punt. Non-PPR makes mid-round TEs nearly worthless. Either take a top-2 TE if one slides, or wait until the double-digit rounds.
D/ST is juiced here. Sacks, turnovers, and both points-allowed and yards-allowed brackets (up to ±7). A top unit is worth grabbing a round or two earlier than feels normal — round 9-11, not last. Kickers are also above standard (3-5 per FG, −1 per miss): last two rounds, but prioritize accuracy and leg.
Your picks: 6 · 15 · 26 · 35 · 46 · 55 · 66 · 75 · 86 · 95 · 106 · 115 · 126 · 135 · 146 · 155. The wait alternates 8 picks then 10, so tier cliffs matter more on the 26/46/66 side of the turn.
Strategy
Signal weights
CustomMonte Carlo
Plays out the picks between now and your next two turns a few hundred times, with rivals drafting near their ADP and filling their own holes. Tells you who actually survives, and which pick right now leaves you with the best two-turn haul.
League
Roster slots
Starting slots drive replacement level, which is what makes the value numbers comparable across positions. Get these right and everything downstream sharpens up.
Player pool
Backup & reset
Everything lives on this device only. Save a backup before the draft, and again at the halfway point — restoring takes five seconds and beats reconstructing four rounds from memory.